![]() The software must take into account these differences and allow both to work using the same basic software pattern. In this model the voxel is set by the Arduino and some other hardware ensures that the appropriate LEDs are turned on. In this model the LEDs are refreshed by the Arduino at a rate fast enough to activate a persistence of vision (POV) effect. There appears to be 2 major architectures for implementing cubes: Similarly, control of the devices should be uniform and abstracted to a system level. In this scenario, it is convenient to abstract out the concept of the hardware device and create a uniform and consistent 3D cartesian (XYZ) voxel address space, with the libraries determining device-element address for each LED. ![]() The library implements functions that allow LED cubes to be abstracted in software so that underlying hardware changes do not affect the definition and structure of the controlling code. ![]() If you like and use this library please consider making a small donation using PayPal The Library This allows the programmer to use the LED matrix as a voxel device addressable through XYZ cartesian coordinates, displaying graphics elements much like any other voxel addressable display. The MD_Cubo library implements methods and a framework that enable the software elements of any monochrome or color LED cube to be easily implemented. ![]()
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